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BuildingWxWidgetsWinOn this page... (hide) Compiling wxWidgets with MinGWPrerequisites
set PATH=C:\MinGW-64\bin;%PATH%
ReleaseCodeLite requires a wxWidgets build which enables Graphic Context, to do this:
mingw32-make -f makefile.gcc setup_h SHARED=1 UNICODE=1 BUILD=release VENDOR=cl
# define wxUSE_GRAPHICS_CONTEXT 1 ... # define wxUSE_GRAPHICS_DIRECT2D 1
mingw32-make -j8 -f Makefile.gcc SHARED=1 UNICODE=1 BUILD=release VENDOR=cl CXXFLAGS="-fno-keep-inline-dllexport -std=c++11" Debug
mingw32-make -f makefile.gcc setup_h SHARED=1 UNICODE=1 BUILD=debug VENDOR=cl
# define wxUSE_GRAPHICS_CONTEXT 1
mingw32-make -j8 -f Makefile.gcc SHARED=1 UNICODE=1 BUILD=debug VENDOR=cl CXXFLAGS="-fno-keep-inline-dllexport -std=c++11" |